代码 HTML和JavaScript创建的烟花动画效果

2024-11-19 04:21:02 +0800 CST views 698

该文本展示了一个使用HTML和JavaScript创建的烟花动画效果。通过在画布上绘制烟花和粒子,代码实现了烟花的生成、更新和绘制。包含了画布的自适应调整和烟花爆炸后粒子的动画效果,整体背景为黑色,营造出烟花绽放的视觉效果。
images

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>一起来看烟花雨</title>
    <style>
        body {
            margin: 0;
            background: black;
            overflow: hidden;
        }
    </style>
</head>

<body>
    <canvas id="fireworksCanvas"></canvas>
    <script>
        const canvas = document.getElementById("fireworksCanvas");
        const ctx = canvas.getContext("2d");
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;

        function resizeCanvas() {
            canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
        }

        window.addEventListener("resize", resizeCanvas, false);

        class Firework {
            constructor() {
                this.x = Math.random() * canvas.width;
                this.y = canvas.height;
                this.sx = Math.random() * 3 - 1.5;
                this.sy = Math.random() * -3 - 3;
                this.size = Math.random() * 2 + 1;
                this.shouldExplode = false;

                const colorVal = Math.round(0xffffff * Math.random());
                const r = colorVal >> 16;
                const g = (colorVal >> 8) & 255;
                const b = colorVal & 255;
                this.r = r;
                this.g = g;
                this.b = b;
            }

            update() {
                if (this.sy >= -2 || this.y <= 100 || this.x <= 0 || this.x >= canvas.width) {
                    this.shouldExplode = true;
                } else {
                    this.sy += 0.01;
                }
                this.x += this.sx;
                this.y += this.sy;
            }

            draw() {
                ctx.fillStyle = `rgb(${this.r},${this.g},${this.b})`;
                ctx.beginPath();
                ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
                ctx.fill();
            }
        }

        class Particle {
            constructor(x, y, r, g, b) {
                this.x = x;
                this.y = y;
                this.sx = Math.random() * 3 - 1.5;
                this.sy = Math.random() * 3 - 1.5;
                this.size = Math.random() * 2 + 1;
                this.life = 100;
                this.r = r;
                this.g = g;
                this.b = b;
            }

            update() {
                this.x += this.sx;
                this.y += this.sy;
                this.life -= 1;
            }

            draw() {
                ctx.fillStyle = `rgba(${this.r},${this.g},${this.b},${this.life / 100})`;
                ctx.beginPath();
                ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
                ctx.fill();
            }
        }

        const fireworks = [new Firework()];
        const particles = [];

        function animate() {
            ctx.fillStyle = "rgba(0, 0, 0, 0.2)";
            ctx.fillRect(0, 0, canvas.width, canvas.height);

            if (Math.random() < 0.05) {
                fireworks.push(new Firework());
            }

            for (let i = fireworks.length - 1; i >= 0; i--) {
                fireworks[i].update();
                fireworks[i].draw();
                if (fireworks[i].shouldExplode) {
                    for (let j = 0; j < 50; j++) {
                        particles.push(new Particle(fireworks[i].x, fireworks[i].y, fireworks[i].r, fireworks[i].g, fireworks[i].b));
                    }
                    fireworks.splice(i, 1);
                }
            }

            for (let i = particles.length - 1; i >= 0; i--) {
                particles[i].update();
                particles[i].draw();
                if (particles[i].life <= 0) {
                    particles.splice(i, 1);
                }
            }

            requestAnimationFrame(animate);
        }

        animate();
    </script>
</body>

</html>

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